Alpha Agency
Stealth Shooter | Unity
Agent Zachary Reed, a brand new CIA agent on his first mission, a simple asset meetup turns into a dead drop pickup, after the embassy his handler was staying in suddenly explodes. Agent Reed is spent spiraling into a world of espionage and intrigue in this covert shooter.
Role
Designer and Programmer
Team Size
4
Contributions
- Built all level layouts in engine, created UI and it’s functionality.
- Used a player character and AI addon, but adjusted almost everything except for animations.
- Created destroyable real time lighting, the enemy AI actually adjust their “senses” range (hearing, seeing) based on the lighting around them.
What I Learned
Designing stealth centered combat layouts, as well as creating and adjusting AI “tracking” and “seeing” the player. This was my first time diving into UI creation and programming to bring the whole project together.



