Project: Sandstorm

Project: Sandstorm

3rd Person Puzzler | Unity

You are a scrapper looking for treasure in a Post-apocalyptic world, and the only tool you have is your grav-gun. You must travel through a destroyed factory, past a billowing sandstorm, and through a broken city to find a school almost untouched by the destruction. What riches will you find as you make your way through this wasteland?

Role

Level Designer and Programmer

Team Size

4

Contributions

  • Created the Sandstorm area of the level, and all objectives therein
  • Created the dynamic player inventory that adjusts to your position in the level
  • Created connections between individual level designs to create one cohesive game area

What I Learned

This was my first time creating scripting for puzzles in a 3D environment, using terrain and foliage editing tools, and creating a player inventory system. Looking back at the project, I’ve also realized that while having a wind zone splitting the two sections of the map created a very interesting looking scene, mechanically the area felt more empty and less interesting from a gameplay perspective.