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Alex Muir – Game Designer

  • Projects
    • Ninja vs. World
    • Alpha Agency
    • Project: Sandstorm
  • Experiments
    • Scottish Isles Map
    • Sea of Thieves Island
    • Blocktober 2020
    • Blocktober 2019
    • Valorant Map
  • Resume
  • Contact Info
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Author Archives: zarthro

Blocktober 2020 Update!

Added Lighting, NPCs, and a new skybox! Finalized the layout design and am just about ready to create an analysis and walkthrough for it!

Posted byzarthro25/09/2020Posted inUncategorizedLeave a comment on Blocktober 2020 Update!

Blocktober 2020 Update

Still a few more weeks before blocktober this year but almost done with my first level. Planned for a sort of FPS and stealth gameplay, similar to Splinter Cell. I plan on creating a breakdown and analysis for this soon!

Posted byzarthro18/09/2020Posted inUncategorizedLeave a comment on Blocktober 2020 Update

Blocktober 2020 Early Look

Decided to take an early start this year and wanted to make something decently sized. This is just the starting area, not sure what it’ll be yet, but after about an hour’s worth of effort I’m surprised at what I was able to produce so quickly! It even has some lighting and particle effects putContinue reading “Blocktober 2020 Early Look”

Posted byzarthro08/09/2020Posted inUncategorizedLeave a comment on Blocktober 2020 Early Look

Start of Blocktober 2019

This is my first of 3 maps I will be making for Blocktober this year, it is a recreation of the 2v2 gunfight map Stack, from Call of Duty Modern Warfare. The next two will be King and Pine, the other two gunfight maps previewed in the game’s beta.  

Posted byzarthro06/10/2019Posted inUncategorizedLeave a comment on Start of Blocktober 2019

Ninja Vs. The World (Beta)

This is a beta version of my capstone project “Ninja Vs. The World” there are still bugs in the current build, but this coming month we have a ton of new art and audio additions, next month I will release the gold version. Below are some of the images of the levels I have createdContinue reading “Ninja Vs. The World (Beta)”

Posted byzarthro24/05/2018Posted inUncategorizedLeave a comment on Ninja Vs. The World (Beta)

Team Ivy Game

I meant to post this months ago, but only just now was able to find a full working version of the game. This was a project I worked on with a few other students in one of my Full Sail classes. We all worked together building different areas and portions of the levels, and inContinue reading “Team Ivy Game”

Posted byzarthro01/01/2018Posted inUncategorizedLeave a comment on Team Ivy Game

Struggle

My latest project, Struggle, releasing here first! This was a solo project I had for a class assignment, it is a short 3-5 minute narrative driven adventure where you go through a mysterious broken down version of your hometown. Watching the horrors around you and eventually come to its face. This project was meant toContinue reading “Struggle”

Posted byzarthro01/01/2018Posted inUncategorizedLeave a comment on Struggle

New Google Drive Setup

So after a while of realizing how limiting wordpress is for adding media to your site if it is under a free subscription, I have decided to work around that and add a new page to my site. For now on I will update to a Google Drive folder that has been shared on thatContinue reading “New Google Drive Setup”

Posted byzarthro05/05/2017Posted inUncategorizedLeave a comment on New Google Drive Setup

Colder War Group Presentation

Colder War Presentation This is a link to my team project presentation based on our game idea of “Colder War” A 2.5D platformer adventure game. I was the overall world designer for the project, working on keeping the game in scope and working on creating the aspect of the world setting and feeling. I wasContinue reading “Colder War Group Presentation”

Posted byzarthro26/01/2017Posted inUncategorizedLeave a comment on Colder War Group Presentation

Level Design Final

These screenshots are from my final edition of my Level design project. I tried to focus a bit more on the environment and terrain of the level, as well as the lighting to help guide the player through it.

Posted byzarthro15/12/2016Posted inUncategorizedLeave a comment on Level Design Final

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